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Portfolio


You have stumbled upon the portfolio of Jonas Waever, game designer.

This page lists some of the more noteworthy projects I've worked on. Some of the projects have a dedicated page with screenshots and more text about the project and my work on it. You can also download each of the projects from there and play it for yourself - after all, games are best played, rather than watched or read about. NB: This website is under construction, the individual project pages are not yet complete.

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The Nameless Mod


An enormous total conversion modification for Deus Ex, The Nameless Mod boasts two completely different storylines each with 15-20 hours of gameplay, unparallelled choice-and-consequence, and full voice-over. The Nameless Mod received extensive positive media coverage following its release. PC PowerPlay Magazine gave The Nameless Mod 9 out of 10.

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Broken Dimensions


My graduation game from the Danish Academy of Digital Interactive Entertainment. Broken Dimensions was made in 5 weeks by a team of 13 students. Players control Theodor, a young boy trapped in a sinister pyramid with nothing but his miraculous world-rotation powers to save him. The national newspaper Politiken gave Broken Dimensions 5 out of 6 hearts.

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Imachination


My first game at the Danish Academy of Digital Interactive Intertainment. Imachination was developed by 13 students in 5 weeks. The target audience was 6-7 year old children, and the game was only allowed to use the left mouse button for input.

Play online »

The Spanish Expedition


Screenshots of The Spanish Expedition

Based on an Xbox 360 game demo I created for a university project, The Spanish Expedition is an adventure/strategy game for all major mobile platforms. Players assume the role of a Spanish conquistador in Mexico, and must choose how to deal with the Aztecs and many other dangers as they explore the land.

ParaDime


A surreal first-person puzzle game set in a symbol-laden dream world. ParaDime is a highly atmospheric little adventure which was developed in 4 months by 6 students.

The Bitter Taste of Blood


Screenshots of The Bitter Taste of Blood

In this heavily story-driven singleplayer module for Neverwinter Nights, players take the role of a newly sired vampire in the Forgotten Realms setting. The Bitter Taste of Blood was developed in 6 months as a hobby project and was induced into the Hall of Fame of IGN's Neverwinter Nights Vault with a rating of 8.74 out of 10.

The Gods Must Be Crazy


Developed in 48 hours at the 2011 Nordic Game Jam, The Gods Must Be Crazy challenges players to wipe out all human life in the universe as the Flying Spaghetti Monster. The Gods Must Be Crazy was awarded the Jury's Choice Award from renowned videogame theorist Jesper Juul.